// TOWN SPECIAL ENCOUNTERS
//    Town 12: Lorelei

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(240,"Mayor Bruette");
	set_personality_name(241,"Dwaine");
	set_personality_name(163,"Sandra");
	set_personality_name(243,"Carlos");
	set_personality_name(244,"Gertrude");
	set_personality_name(245,"Carson");
	set_personality_name(246,"Yukiko");
	//set_personality_name(261,"Lewis");
	set_personality_name(248,"Ligaya");
	set_personality_name(249,"Lyle");
	set_personality_name(250,"Yessenia");

	set_personality_name(251,"Mundt");
	set_personality_name(252,"Deborah");
	set_personality_name(253,"Randall");
	set_personality_name(254,"Kendra");
	set_personality_name(255,"Geoffrey");

	set_personality_name(256,"Bruskrud");
	set_personality_name(257,"Winterhouse");
	set_personality_name(258,"Kagan");
	set_personality_name(259,"Daltrey");
	set_crime_tolerance(max_crime);

		if (revive_party()) {
			print_str_color("Entering a friendly major city heals your wounds",2);
			print_str_color("  and restores your spell energy.",2);
			}
	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (gf(307,8) == 0) {
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"The Empire will come.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"I know they are watching.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"The Empress will save us.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"I have heard of you.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"This is a hard time.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"We need to act.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"The mayor won't fight.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"The Empire has forgotten.");
		}
	if (gf(307,8) > 0) {
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"Our patience is rewarded.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"The giants have withdrawn.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1201,"The Empire will provide.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"You have helped us.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"The giants have withdrawn.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(1217,"I can speak on your behalf.");

		}
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1205,"This is a refuge.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1205,"Stop and rest.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1205,"It is good to see you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1205,"It is lonely up here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1203,"Pssst.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1203,"Let's talk.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1203,"I know you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1203,"I have information.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1230,"They're all gone.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1230,"This school will survive.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1230,"I can make potions.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1230,"The teachers have fled.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1220,"I have armor.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1220,"Come in off the street.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1220,"Care to trade?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1207,"I can train you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1207,"I don't waste my time.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1207,"We need fighters.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1207,"We must be tough.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1210,"More jobs to do.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1210,"Time to post more jobs.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1210,"I'm not a realtor.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1210,"I don't care about the Manse.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1218,"I have maps.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1218,"Need a map?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1218,"This is the library.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1218,"Keep your hands clean.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1218,"Shhhh!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1215,"Need a weapon?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1215,"Let's trade!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1215,"Money measures righteousness.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1215,"I will earn holiness.");


	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1202,"This is our refuge.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1202,"I help the Anama.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1213,"Spare some coins?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1213,"Watch out for rocks.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1213,"Hello, traveler.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1214,"Cough.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1214,"Pardon the dust.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1214,"I have many things.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1211,"Gloves?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1211,"Hmmph.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1211,"Not much here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1216,"I sell knowledge.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1216,"Mind your manners.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1216,"We have to be secret.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1216,"You did us a favor.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1216,"I sell skribbane.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1206,"Need a cubby?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1206,"You can rest here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1206,"Our rooms are clean.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1206,"No booze. Sorry.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1208,"Pssst.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1208,"I can help you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1208,"Bengaro fell.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1222,"Poulsbo is lost.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1222,"I will serve here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(1222,"I know about the giants.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

